AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in South America: Q2 2025
Explore the performance trends of the top slime games in South America during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, slime games captured the interest of users across South America, showcasing varied performance trends on the unified platform. Here’s a closer look at the top five slime games during this period.
Super Slime Simulator: DIY Art from Dramaton showed notable activity. Weekly downloads began at 143K, saw a dip mid-quarter, but rebounded to 81K by mid-June. Revenue fluctuated, peaking at $270 in late April, and active users increased from 346K to 277K by the end of June.
Bruno – My Talking Slime Pet, also by Dramaton, maintained a steady presence. The app started with downloads of 85K, experiencing a slight increase to 67K by the quarter’s end. Revenue saw an upward trend, culminating at $254 in the final week, while active users grew from 723K to 747K.
Super Big Slime: Black Hole 3D by Supercent, Inc. had a modest performance. Downloads began at 27K, dropping to 12K by the end of June. Revenue remained low, with a slight peak at $54 in late June. Active users hovered around 300K to 340K throughout the quarter.
My Talking Slimy Slime Pet Cat from Pixeland OU saw consistent engagement. The app’s revenue was stable, peaking at $6.3K at the end of June. Downloads fluctuated, starting at 18K and ending at 19K, with active users maintaining around 120K to 130K.
DIY Slime Simulator ASMR Art by Questzy had a quieter quarter. Despite no reported revenue, downloads began at 16K and tapered off to 3.5K. Active users remained steady, averaging around 130K to 160K.
These insights, derived from Sensor Tower data, highlight the dynamic landscape of slime games in South America. For more detailed analyses, visit Sensor Tower’s platform.